![]() ![]() Between weapon skills, throwable grenades, Demon powers, and Destiny cards, there are a lot of tools to fling at the army of the undead. Destiny cards modify character stats like increasing ranged damage, increasing health, or making enemies explode on a critical hit. Victor’s basic skills can be tweaked and augmented by a selection of two Demon powers-powerful spells with effects that summon meteors, unleash explosive shockwaves, or draw down a roving pillar of fire. Played with friends in co-op multiplayer, it’s a damn fine time. To be clear, Victor Vran is not as great as any of those games, but it’s not bad, either. ![]() Victor Vran’s combat requires more involvement than click-click-clicking through Torchlight, and its sense of whimsy separates it from the (sometimes) self-serious Diablo. But I think it’s more accurate to imagine it as Bastion strutting around in a campy Van Helsing cosplay. It is like those games in some ways: there are levels to grind through and loot to find and weapon skills to chain together. Like any ARPG, Victor Vran keeps getting compared to Diablo and Torchlight. He explodes so violently that the skeleton next to him explodes, setting off the next one, until the entire group has been reduced to a pile of calcium after one hit. I equip the monstrous two-handed warhammer and take aim at a nearby skeleton, the first of an advancing horde. Just in time, I open a treasure chest and find the preposterously named Zealous Executioner’s Hammer of Luck. ![]()
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